
But I finally did that last thing (it was particle effects btw). A lot has happened since last year.
I finished ship floor plans and interiors:
- Ship Interiors
I optimized the game:
I added a leveling system for ship crews. They now level up when they get kills. I also added a reserve crew mechanic:
I did particle effects for ship destruction and FTL jumps:
I got started on some text dialogues:
And of course I fixed a bunch of bugs:
My TODO list is getting pretty small now.
I’ll try to get another dev blog update out soon. Thanks for readin’.
P.S.
I’ve had the main menu done for a while but here is a shot of that as well(keep in mind the game will probably never have multiplayer):