Sound Effects, Sound Effects, and More Sound Effects

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I think I’ve listened to a significant number of the creative commons 0 sound effects on Freesound.org in the past week or so.

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Freesound.org is an excellent resource for game developers. People contribute their recordings of their footsteps, their eating, their banging spoons etc. And then developers can use them as is or as in my case manipulate them to get the sounds we want. All I needed to do in many cases was to apply noise removal (using Audacity) and maybe some bass or distortion or wahwah and these sounds can be as good as anything specific that I could record myself. This saves a tremendous amount of time – as recording sounds can be a lengthy process – gathering up raw materials for foley and other such work takes time.

I’d say I’m done with 70% to 80% of the sound effects I will need for Icarus – much of that is thanks to Freesound.org.

Unfortunately, since all I’ve done this last week is sound related I don’t have any screenshots to show off – but here is a little snippet of something that I recorded myself:

 

Here is something I edited from a CC0 sound that I got from Freesound.org. I grabbed the portion of the clip that I wanted, applied some simple effects and did some simple editing in Audacity to make it loopable:

 

I’m still not quite ready to start ships yet (I’m two weeks behind on that) – for some reason I just got the sound effects bug and I just went with it. I’m happy I did though because I got a lot done. And sound effects is defenitely one of the things I needed to have at least a minimal amount of for me to feel OK with releasing a playable build.

Ships will be started soon – I just have a couple more things I need to do before I’m ready.

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